Hide and Seek Festival this weekend
This weekend is the Hide and Seek Festival in London (27-29 June) and tomorrow they start with Hide and Speak - a day of discussions on games and the future of play.
Lots of Toolsy issues being covered and, interestingly, a session considering what might be gained from not using the technology available.
Friday 27 June 2008
- The ARGs Don’t Work, 9.30am-1.00pm
There’s a major problem with the structure of alternate reality games (ARG). How do you keep your core players happy while making something that lets the casual audience in throughout the life of the project? An international panel of ARG designers meet to discuss their experiences and their visions for the future.
- And Some History for Good Measure, 2.30-3.10pm
Pervasive games explore the space where games overlap with other cultural forms. This talk looks at some of the highlights of games-plus-something-else from the last thousand years or so, from an educational arithmetic game of the Middle Ages to alternate rule sets for duelling.
- Taking the Pervasive Game Turing Test, 3.30-5.00pm
The Pervasive Game Turing Test poses this question: could I be having an equal or greater amount of fun playing this game without using technology? This issue has challenged us at Hide and Seek to consider the role of technology in every game that we make. From text messaging to Wii hacks to GPS (Global Positioning System), a panel of games and technology designers discuss the possibilities and pitfalls of going past paper and pen.
Hide and Seek is a festival of social games and playful experiences, running in London from the 27-29 June 2008.
For more information, bookings and the full programme of events visit their website.

