ASK & DISCUSS
INDEXThe future of film-making...
9 years, 11 months ago - Karel Bata
Something some folks I know have been up to in Germany. This is seriously impressive: https://vimeo.com/130983212
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9 years, 11 months ago - Matt Jamie
It looks like a skillful and expensive way of rendering what looks like a practically lit real set look entirely CG and fake. Useful for sci-fi/fantasy, or perhaps computer game work perhaps? Not sure how useful it will be in 'conventional' film making? Again, I might be being old school here, but I would have thought re-lighting in post would be something one would do as a fix - to bring out an underlit or mis-matched shot. This set up looks like you need to pre-plan the post-lighting...
9 years, 11 months ago - Alève Mine
I can imagine that texture information could be defined in post. A question for now may be: in which case is the effort and data handling worth it.
9 years, 11 months ago - Karel Bata
Like all new tech, it'll be big budgets movies at first, along with ads - stuff where someone creative feels they need it. Then as the price drops...
The texture of all the surfaces in a shot? It's possible.
9 years, 11 months ago - Karel Bata
It's still a way off. There are issues. This approach won't work as well if your subject matter includes water, highly reflective surfaces, fog, lensflares, etc.
As to relighting in post, you'll need a huge camera latitude to lift shadows significantly in post, and the software knows nothing about the nature of the material being re-lit, such as texture. Fact is, I'd rather light it on set. Maybe I'm old skool?
The amount of data needed will be enormous!
The future is in there. But I'd say at least a decade away, though I think we'll benefit from spin-off technologies.